Okay, as many have said.
Attack damage: This is the damage you'll do with your auto attacks. This is physical damage. Some abilities scale with attack damage, the numbers are in orange. (The abilities aren't always physical damage, only auto attacks!)
Ability power: This is the damage you'll do with ABILITY POWER SCALING abilities. Not all abilities scale with AP. If they scale with AP the number is in green.
Physical damage: Just means the only way to reduce it is by armor
Magic damage: Only way to reduce it is by magic resist.
Read what they say they deal to figure out what kind of damage they do.
EDIT: Okay since your match history is mostly Varus. I'll describe him in depth for you.
His Q scales with attack damage and deals physical damage. This means to increase the damage of this ability you must buy attack damage. However, if your opponent wants to reduce the damage you deal to him with it, he must buy armor. Because it does physical damage.
His W scales with ability power and deals magic damage. This means to increase the damage it does, you must buy ability power (NOT RECCOMENDED FOR VARUS!) and it does magic damage. Which just means it's going to be reduced by magic resist.
His E is the same as his Q.
His R is the same as his W.
But just be careful, some champions have more complex abilities that scale with AD and AP and deal physical. Or scale with AD and deal magical.
Attack damage: This is the damage you'll do with your auto attacks. This is physical damage. Some abilities scale with attack damage, the numbers are in orange. (The abilities aren't always physical damage, only auto attacks!)
Ability power: This is the damage you'll do with ABILITY POWER SCALING abilities. Not all abilities scale with AP. If they scale with AP the number is in green.
Physical damage: Just means the only way to reduce it is by armor
Magic damage: Only way to reduce it is by magic resist.
Read what they say they deal to figure out what kind of damage they do.
EDIT: Okay since your match history is mostly Varus. I'll describe him in depth for you.
His Q scales with attack damage and deals physical damage. This means to increase the damage of this ability you must buy attack damage. However, if your opponent wants to reduce the damage you deal to him with it, he must buy armor. Because it does physical damage.
His W scales with ability power and deals magic damage. This means to increase the damage it does, you must buy ability power (NOT RECCOMENDED FOR VARUS!) and it does magic damage. Which just means it's going to be reduced by magic resist.
His E is the same as his Q.
His R is the same as his W.
But just be careful, some champions have more complex abilities that scale with AD and AP and deal physical. Or scale with AD and deal magical.
This should resolve the issue. If so, then move to step 2.Step 2: Connect your Android phone to Mac via USB data cable.Step 3:On your Android Phone, tap on 'Settings” by swiping down from the top of the screen.Step 4: Turn on USB Debugging and choose 'Media device (MTP)” option.For a better understanding, it is recommended to read.
If not, then it's time to troubleshoot your Mac computer.Method 2. Enable USB Debugging & Replace USB CableStep 1:Try to use another USB cable and see if the issue still persist.
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![Exotic dmg proc vs normal in city of heroes 2017 Exotic dmg proc vs normal in city of heroes 2017](/uploads/1/2/5/3/125375929/353586833.png)
Exotic Dmg Proc Vs Normal In City Of Heroes 1
Hey good question, I think a lot of people confuse Ability power and Magic damage / Attack Damage and physical damage.
You can deal three types of damage in the game - physical damage, magic damage and true damage. Physical damage can be blocked(reduced) by armor, Magic damage can be blocked(reduced) by Magic resist and true damage cannot be blocked.
The champions spells will decide what kind of damage it does but magic doesn't always mean that it is powered by AP.
For instance a champion can have an ability that does 100 (+50% AP) physical damage.
This means that 1) the champion does physical damage and if you want to block it you need to get more armor.
2) even though its physical damage it is powered by AP --> so 50% of your AP is added as damage. If you have 100 AP you add 50 damage for a total of 150 physical damage.
Hope this clears it out for you. Your spells and ratios will decide what kind and how much damage it does.
EDIT:
If you head over to lolwiki you can search for the champion and look under their ability details and it will tell you everything about that champions spells - damage type, ratios and numbers.
You can deal three types of damage in the game - physical damage, magic damage and true damage. Physical damage can be blocked(reduced) by armor, Magic damage can be blocked(reduced) by Magic resist and true damage cannot be blocked.
The champions spells will decide what kind of damage it does but magic doesn't always mean that it is powered by AP.
For instance a champion can have an ability that does 100 (+50% AP) physical damage.
This means that 1) the champion does physical damage and if you want to block it you need to get more armor.
2) even though its physical damage it is powered by AP --> so 50% of your AP is added as damage. If you have 100 AP you add 50 damage for a total of 150 physical damage.
Hope this clears it out for you. Your spells and ratios will decide what kind and how much damage it does.
EDIT:
If you head over to lolwiki you can search for the champion and look under their ability details and it will tell you everything about that champions spells - damage type, ratios and numbers.
The average roll at level 20 with a 20 in the chosen stat would be: (11.5 from 2d10)+(13 from 2d12)+6 = 30.5. This is from an individual that has reached the peak of mortal ability in attribute and proficiency in a given skill. Average dmg of a d6 system. So the average roll is 11+(2,3,4,5,6) at a given proficiency level.Reading other people's house rule of letting skills be 2d10 instead of 1d20 to reduce the swing, I wonder if it would be too much to allow Expertise to grant a +1 to the skill roll as well.This allows the Expert to always make a DC 10 in their field. Expertise would double the dice rolled.On average, this would increase the die roll by.5.
Exotic Dmg Proc Vs Normal In City Of Heroes Game
Oct 01, 2017 Crystal fragments or Crystal Blast Poll Prev 1 2 Next. Frags' dmg was already nerfed in a previous patch, and I doubt blast will still be used often. It might be preferred, at least in pvp, if the stun was also aoe and applied to every target that took dmg to it. If we wanted 'challenge' in City of Heroes we would solo the content. May 18, 2019 City of Heroes: rise from your grave! 1423 posts. Previous; 1. Especially the fact I have Psi resistance as a DA toon and the AV was Psi dmg. Nothing too exotic here, just god-box. Dec 21, 2010 It's an exotic damage type that helps your survivability, instead of redundantly stacking -defense or dealing damage you already do. Slotting ideas: Same as Laser Eye Beams, except you can do -to hit instead of -defense. Night Fall Ranged (Cone), Moderate DMG(Negative), Foe -To Hit 'Unleashes a cone shaped burst of particles from the Netherworld. Jun 14, 2019 City of Heroes, at its core, is a dead MMO. It's going to be relatively stagnant, we're not going to see much new content, at least not as fast as we'd like. Yes, there are going to be balancing patches as far as Homecoming is concerned, but a lot goes into the development before actual changes are implemented. Nov 20, 2017 crit damage will deal more damage in one hit if you are comparing apples to apples. That being said, the average damage of multiple hits will vary depending on critical chance. Of course crit damage would be useless on a toon with low crit chance.